![]() ![]() The carefully constructed turn-based system gives you pin-point control of your squad while maintaining a sense of pace and danger. Our game combines military realism with hard science-fiction and the weirdness of an alien invasion. #Ufo alien invasion gameplay PcUFO: ALIEN INVASION is a squad-based tactical strategy game in the tradition of the old X-COM PC games, but with a twist. Build up your bases, prepare your team, and dive head-first into the fast and flowing turn-based combat. You control a secret organisation charged with defending Earth from a brutal alien enemy. Saving the game is impossible in tactical mode.It is the year 2084. Civilians and other bystanders may be found during the mission, either being targeted by the aliens, or just getting in the way while the troops try to protect them. ![]() All actions in Tactical mode require Time Units to perform and once a soldier is out of Time Units, he or she can't do anything more until the next turn. Each soldier gets a certain number of Time Units (TUs), representing the total time they have to act during the current turn. During the player's turn the troops can be ordered to move around, fire their weapons, throw grenades or use other equipment. Tactical mode uses a turn-based system, where the human team and the aliens take turns to make moves. Instead of pushing impersonal armies around on giant maps, the players uses only the team of soldiers assigned to deal with this mission. In Tactical mode, the player takes command of a team of soldiers in various missions to combat the aliens wherever they might appear. ![]() Research will progress and items will be produced as time passes. Geoscape mode employs easy-to-use time buttons to control the passage of time, automatically pausing whenever there's an important message. The player can build, buy and produce anything available, as long as technology level and budget will allow it. Interceptor aircraft can be launched to shoot down UFOs and dispatch dropships in response to alien activity across the globe. Once researched, new technologies may be used in battle against the aliens. The player directs the activities and finances of PHALANX, controlling bases, installations, aircraft and squads of armed-response troops. Geoscape mode deals with base management and strategy. Like the original X-COM games, UFO:AI has two main modes of play: Geoscape mode and Tactical (also known as Battlescape) mode. The game aims to combine military realism with hard science-fiction and the weirdness of an alien invasion and the turn-based system is supposed to give the player pin-point control of his/her squad while maintaining a sense of pace and danger. #Ufo alien invasion gameplay seriesHowever, it's neither a sequel nor a remake of any X-COM or other commercial title: "What we as a team wanted to make is a brand new experience that tries to surpass the quality of games from 1992, rather than simply recreate them with flashier graphics." UFO: Alien Invasion is a squad-based tactical strategy game in the tradition of the classic X-COM series of games (the player controls a secret organization charged with defending Earth from a brutal alien enemy). The game takes a lot of inspiration from the X-COM series by Mythos Games and MicroProse. ![]()
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